I worked as the art director for DeNA's, "Hellfire": a high-fantasy collectible card game. My day to day always fluctuated, but one thing was certain; I was never bored. Here are a handful of things that I was responsible for.
- Created and wrote character and event descriptions to send to vendors. (We did 4 events per month so I needed to write fast!)
- Directed the look and feel of Hellfire while maintaining a high level of fidelity throughout.
- Maintained the art vendor schedule to keep track of art progress over multiple events.
- Regulated assignments and daily feedback for almost twenty different vendors including art houses and independent artists around the globe.
- Provided support for in-house artists.
- Find time during the day to paint and draw for different projects.
- There's a lot more, but that was usually enough to have kept me busy all day!
After working as an Art Director for a few months, I really missed doing actual artwork, I made a lateral move to become one of DeNA's senior artists. Working on several projects at a time, I acted is a mentor to other artists, created concepts for new and exciting games spanning a range of genres. I worked on a few different projects a week and there was never a shortage of artwork that needed to be done. I also supported the senior art directors when the need arose, providing feedback for various vendors around the world and taking over AD responsibilities for several projects. For me, nothing was better than getting to walk into the office every day and create art.
After a year of learning to become a stronger manager and artist, I felt the time was right to move on to something new. I'm excited for what the future holds and look forward to it more prepared than ever.